Cardfight #129: Rem’s Machining Megacolony Standard Deck Profile

Hey, Rear-guards!

Cardfight #129 is a match between Rem’s Machining Megacolony Standard deck against Dempster’s Amaterasu Oracle Think Tank Standard deck.

Click here if you want to check out what’s in the Amaterasu Standard deck!

(Note: All Standard cards will be denoted with a #V next to its name)

First Vanguard
Machining Worker Ant #V

Triggers:-
4 Sharp Nail Scorpio #V (Critical)
4 Shelter Beetle #V (Critical)
4 Paralyse Madonna #V (Draw/Perfect Guard)
4 Medical Battler, Ranpli #V (Heal)

Grade 1s:-
4 Spiteful Hopper #V
4 Phantom Black #V
4 Machining Hornet #V
2 Small Captain, Butterfly Officer #V

Grade 2s:-
4 Bloody Hercules #V
3 Water Gang #V
4 Machining Mantis #V

Grade 3s:-
4 Machining Stag Beetle #V
4 Machining Spark Hercules #V

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like this and would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. You can also support us over at Patreon, where we have some awesome perks available for you guys.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #129: Rem’s Machining Megacolony Standard Deck Profile

Booster Pack: The Destructive Roar (VG-V-EB01)

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post.

This post will cover every RR and above card we missed out on in our unboxing video for V Extra Booster 1: The Destructive Roar.

With that said, let’s continue.


V-EB01-001-VR_(Sample)
Ravenous Dragon, Gigarex

[AUTO](VC):When it attacks, put up to one card from the top of your deck face down as an equip gauge for each of your rear-guards. This unit gets [Power]+5000 until end of that battle for each of your rear-guards.

[ACT](VC):COST [Discard five equipped gauge], three of your front row rear-guards get [Power]+5000 until end of turn, and if your opponent’s damage zone has four or less cards, deal one damage to your opponent’s vanguard.

V-EB01-003-VR_(Sample)
Machining Spark Hercules

[ACT](VC)[1/Turn]:COST [Counter Blast (2)], choose five of your rear-guards, [Stand] them, they get [Power]+5000 until end of turn, choose all of your opponent’s units, [Rest] them, and they get [Power]-5000 until end of your opponent’s next turn.

[ACT](VC)[1/Turn]:COST [Put a grade 2 or less rear-guard into your soul] This unit gets [Power]+5000 for each of your opponent’s [Rest] units until end of turn.

V-EB01-004-RRR_(Sample)
Tyrant, Deathrex

[AUTO](VC/RC):When it attacks a vanguard, COST [Soul Blast (1) & retire one of your other rear-guards], choose one of your opponent’s rear-guards in the front row, and retire it. This unit gets [Power]+10000 until end of that battle for each card in the Equip Gauge of the rear-guard that was retired for the cost.

V-EB01-006-RRR_(Sample)
Juggernaut Maximum

[AUTO](VC/RC):When placed, this unit gets [Power]+10000 until end of turn.

[AUTO](RC):At the beginning of your main phase, COST [put this unit into your soul], search your deck for up to one “Juggernaut Maximum”, call it to your (RC), and shuffle your deck.

V-EB01-007-RRR_(Sample)
Spike Bouncer

[AUTO](VC/RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], and look at cards from the top of your deck equal to the grade of your vanguard, call up to one card from among them to (RC), and put the rest on the bottom of your deck.

[AUTO](RC):At the end of the battle that it attacked, COST [Counter Blast (1) & Put this unit into your soul], and draw a card.

V-EB01-008-RRR_(Sample)
Machining Stag Beetle

[AUTO](VC/RC):When placed from hand, call up to two cards from your soul to (RC) as [Rest], and if this unit is on (VC), until end of turn, this unit gets the original [Power] of all units called by this effect.

V-EB01-010-RR_(Sample)
Assault Dragon, Blightops

[AUTO]:When it is retired from (RC), COST [Counter Blast (1)], and return up to two cards from this unit’s Equip Gauge to your hand.

V-EB01-012-RR_(Sample)
Archbird

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

V-EB01-014-RR_(Sample)
Gyro Slinger

[AUTO](VC/RC):When placed, COST [put a card from your hand into your soul], look at cards from the top of your deck equal to your vanguard’s grade, call up to one card from among them to (RC), put the rest on the bottom of your deck in any order, and the called unit gets [Power]+5000 until end of turn.

V-EB01-016-RR_(Sample)
Death Warden Ant Lion

[AUTO](VC/RC):When it attacks, COST [Soul Blast (1) grade 3, and discard two cards from your hand], until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels to (GC) from hand.

V-EB01-018-RR_(Sample)
Paralyse Madonna

[CONT]:Sentinel (You may only have up to four cards with “[CONT]:Sentinel” in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.


That ends the “Booster Pack” for this set. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like what you see here, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. We have a Discord server, so you can join us and other Crossbone Rearguards here. And last, but not least, you can also support us directly over at Patreon.

Stand up, my Vanguard!
– ZaCaptain

 

 

Booster Pack: The Destructive Roar (VG-V-EB01)

Cardfight #115: ZaCaptain’s Darkface Megacolony Profile

Hey, Rear-guards!

Cardfight #115 sees us pit ZaCaptain’s Darkface Megacolony deck against Dempster’s Ahsha Neo Nectar deck.

Click here if you want to check out what’s in the Ahsha deck!

First Vanguard:-
Outstanding Mutant, Promularva

Triggers:-
4 Bad Drip (Critical)
4 Machining Treehopper (Critical)
4 Megacolony Battler G (Stand)
3 Gourmet Battler, Relish Girl (Heal)
1 Machining Snow Wing (Heal)

Grade 1s:-
2 Machining Mosquito
4 Flowing Mutant, Twilight Madder
3 New Face Mutant, Little Dorcas
1 Paralyse Madonna (Sentinel-PG)
3 Adherence Mutant, Black Weevil (Sentinel-PG)

Grade 2s:-
4 Black Spear Mutant, Bolg Wasp
4 Dangerous Horn
4 Charming Mutant, Sweet Cocktail

Grade 3s:-
4 Intimidating Mutant, Darkface
4 Intimidating Mutant King, Darkface Alicides

Strides and G-Guardians:-
1 Poison Sickle Mutant Deity, Overwhelm
4 Force Spear Mutant Deity, Stun Beetle
2 Poison Spear Mutant Deity, Paraspear
3 Master Swordsman Mutant Deity, Anguish Sword
1 Suppression Mutant Deity, Tyrantis
1 Zeroth Dragon of Death Garden, Zoa
2 Dream Mutant Deity, Scarabgas (G-Guardian)
1 Seven Stars Mutant Deity, Relish Lady (G-Guardian)
1 Feather Wall Mutant Deity, Morphosian (G-Guardian)

As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know here, or on our Discord server, which you can find the link here. If you would like to see more Vanguard content that we have come up with, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter @CrossboneVGs, and on our Facebook page. If you like what you see here and want to support us directly, you can do so over at our Patreon.

Stand up, my Vanguard!
– ZaCaptain

Cardfight #115: ZaCaptain’s Darkface Megacolony Profile

Booster Pack: THE AWAKENING ZOO (VG-G-EB02)

Hey, Rear-guards!

We’re back again with another “Booster Pack” blog post. These blog posts are the supplementary blog posts for our unboxing videos of Cardfight!! Vanguard sets. (BT, EB, CB, TB, CHB and what not-B).

This post will cover every RR and above card we missed out on in our unboxing video for G Extra Booster 2: The Awakening Zoo. You can check the video above to see what we opened up in our boxes of G-EB02.

With that said, let’s continue.

G-EB02-003-GR_(Sample).png
Omniscience Dragon, Barawool

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] Choose all of your front row units, until end of turn, they get “[AUTO](VC/RC)[1/Turn]:When this unit’s attack hits a vanguard, draw a card.”, and for each face up card in your G zone, they get [Power]+4000. At the end of that turn, retire those rear-guards.

G-EB02-004-GR_(Sample).png
Flower Princess of Four Seasons, Velhemina

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC):[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit attacks, you may pay the cost. If you do, search your deck for up to two grade 2 or less normal units with the bloom ability of the same card name, and call them to (RC) in different rows. Shuffle your deck.

[CONT](VC) Generation Break 4:All of the rear-guards in your front row get [Power]+5000/[Critical]+1.

G-EB02-009-RRR_(Sample).png
Ranunculus of Phantasmic Blue, Ahsha

[AUTO](VC):At the beginning of your ride phase, choose up to one card from your drop zone and circles other than (VC), and put them on the bottom of your deck in any order. If two cards were put, draw a card, choose up to one card from your hand, and call it to (RC).

[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, search your deck for up to one normal unit with the bloom ability, call it to (RC), shuffle your deck, and if the number of your units with the same card name as that unit is two or more, Counter Charge (1)/Soul Charge (1).

G-EB02-006-RRR_(Sample).png
Evil Governor, Darkface Gredora

[AUTO](VC)[1/Turn]:[Counter Blast (1)] When this unit is placed on (VC), or when your G unit Stride, you may pay the cost. If you do, choose a column, and your opponent cannot call units on the (RC) of that column during the next turn. (They cannot be superior called as well)

[AUTO](VC) Generation Break 1:[Soul Blast (1)] At the beginning of your ride phase, you may pay the cost. If you do, your opponent chooses a face up card from his or her damage zone, turns it face down, and you Counter Charge (1).

G-EB02-007-RRR_(Sample).png
Astute Professor, Bigbelly

[AUTO](VC/RC):Success 20000

[AUTO](VC)[1/Turn]:When this unit is placed on (VC), or when your G unit Stride, choose up to one card from your hand, call it to (RC), and it gets [Power]+4000 until end of turn. If you called a card, at the end of that turn, draw a card, and retire that rear-guard.

[AUTO](VC/RC)[1/Turn] Generation Break 1:[Counter Blast (1)] At the end of the battle that this unit attacked, if this unit is successful, you may pay the cost. If you do, choose one of your other rear-guards, [Stand] it, and it gets [Power]+4000 until end of turn.

G-EB02-020-RR_(Sample).png
Lantana Musketeer, Rozeeta

[AUTO](VC):When your G unit with “Musketeer” in its original card name Stride, look at four cards from the top of your deck, call up to one card with “Musketeer” in its card name from among them to (RC), and shuffle your deck.

[CONT](VC) Generation Break 1:You may pay “Counter Blast (1) & Choose two normal units with “Musketeer” in their card names from your drop zone, and put them on the bottom of your deck in any order” as the cost for Stride of your G unit with “Musketeer” in its card name.

G-EB02-015-RR_(Sample).png
Super Honorary Professor, Meilleur Chatnoir

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC) Generation Break 2:[Counter Blast (1) & Choose three cards from your hand, and discard them] At the end of the battle that this unit attacked, if you have a heart card with “Honorary Professor” in its card name, you may pay the cost. If you do, put this unit into your G zone face up, choose up to one grade 3 card with “Honorary Professor” in its card name from your hand, and ride it as [Stand]. If you rode a card, choose all of your rear-guards, they get [Power]+4000 until end of turn, and at the end of that turn, retire them.

G-EB02-012-RR_(Sample).png
Machining Beat Atlas

[AUTO](VC):[Counter Blast (1)] When your G unit with “Machining” in its original card name Stride, you may pay the cost. If you do, choose up to two grade 1 or greater cards with “Machining” in their card names from your soul, and call them to separate (RC) as [Rest].

[AUTO](VC) Generation Break 2:At the end of your turn, choose up to two cards with “Machining” in their card names on your (RC) and hand in total, and put them into your soul. If one or more cards were put, draw a card, and if two cards were put, Counter Charge (1).

G-EB02-018.png
Automatism Koala

[AUTO]:[Bind this card face up & Choose another card with “Heal” from your drop zone, and bind it face up] When this card is discarded from hand for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).


And here are this set’s reprints!

G-EB02-Re01.png
Scissor-shot Mutant, Bombscissor

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a vanguard with “Darkface” in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

G-EB02-Re02.png
Application Researcher, Ponbelly

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a vanguard with “Bigbelly” in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

 

That ends the “Booster Pack” for G-EB02. As always, if you have any queries, comments or suggestions, feel free to let me, Dempster or Leon know. If you like what you see here, feel free to subscribe to our YouTube channel and follow us here on our blog. You can keep up to date on all of our releases on Twitter@CrossboneVGs, and on our Facebook page. We have a Discord server, so you can join us and other Crossbone Rearguards here. And last, but not least, you can also support us directly over at Patreon.

Stand up, my Vanguard!
– ZaCaptain

 

 

Booster Pack: THE AWAKENING ZOO (VG-G-EB02)

Cardfight!! Online: New Screenshots and Impressions

So, there has been some new screenshots that surfaced in regards to Cardfight!! Online. I happened to visit their website, which you can visit here. And it was vastly different than from what it was before, with the banging header image of Amnesty Messiah, Chronoscommand Dragon and Dragonic Overlord the Ace.

Now I will admit that, in my last post, I was wrong to say that Cardfight!! Online didn’t put out enough to tide fans over the new wait. They still need to put up a gameplay demo to give us a preview of how much they have done as well as show off what it is that people can expect from the game. But with the slew of images that I have found on their website, it seems like I can begin dissecting them and figuring out what we can expect.

This is gonna be a long post, because there is a lot to talk about here. So…

screenshot2.png

So this image has to be the top menu. The menu you see when you first come online to Cardfight!! Online. Quite a lot to take in but let’s break things down here.

At the top, you have a avatar picture and your user name display next to what looks like Gold Coins and CP. Changing your avatar is common place. Nothing special about that. As for the Gold Coins and CP, we know for sure that Gold Coins are the in-game currency, which I will touch upon later.

Below that, you have 4 buttons. “Information”, “Inbox”, “DailyQuest” and “Achievement”. “Information” and “Inbox” are inconsequential. Nothing noteworthy. But as I had predicted before, there is a “DailyQuest” system. This is a good step in the right direction, I feel, because in this day and age, daily quest systems is a standard inclusion in most games these days. It makes the game worth coming back everyday to play. But the “Achievement” button is a big surprise. I do realize that it is on Steam and there most likely will be an achievement system, but if completing those achievements allow players to earn rewards, that will be phenomenal. Imagine the rewards you can get for achieving some of the more difficult ones. If they do put a reward system for achievements, this game already blows my expectations sky high.

Moving on now, you’ll see Chronojet Dragon on the front screen, with the “Card of the Day” area and the “Generation Stride” booster pack image. I’m not sure if you can customise your front screen to change Chronojet Dragon to another unit, but one can only hope. The “Card of the Day” is a nice touch, as well as the GBT-01 image. I would gander a guess that they are clickable and you can go to the card information and game shop respectively when you click on them.

At the bottom, we see buttons for “Card Fight” and “Deck Build”. And below them, there’s “Top Page”, “Shop”, “Crafting”, “Profile”, “Community” and “Function”. Self explanatory for each one. But what does “Crafting” mean? Are they implementing a crafting system of some kind? Where you can craft specific cards? Did they actually read my blog post and took my advice in modelling after Hearthstone?! QAQ

Okay, I’ll just put that aside and move on. I can only speculate what “Crafting” could mean, as there is not that much that would lead us to a conclusive answer. Taking it into mind, we can only assume that CP would stand for “Crafting Points”, and if it does, it would play a huge part in “Crafting”.

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Moving on, we have the shop screen. As I said, it is pretty safe to assume that Gold Coins are the currency. One can speculate that you can buy more Gold Coins with real money. It makes the currency system simple, which is good. On the tabs, you see “All”, “Campaign”, “New”, “Pack”, “Pre Built Deck” and “Other”. Now “Other” could mean that purchase of Gold Coins that I mentioned earlier. “Campaign” is hard to guess. One I can think of right now would be limited release packs and/or decks. That raises one of my fears, in the fact that they will sell packs, cards and decks during a certain period of time and if you miss it, you either won’t be able to get it and have to craft it, or have to wait for its next cycle to purchase it. Now that we know that there is a “DailyQuest” system in place, I’m not so fussy about this, but I still wish the “Campaign” tab means something other than that.

Moving on, we see that one of the tabs says “Pre Built Deck” and not “Trial Deck”. I assume it generally means a tab where players can purchase Trial Decks, but it would be interesting to broaden that idea of “Pre Built Deck”, like say being able to buy deck recipes that the anime characters use, from Aichi to Chrono, Kai to Mamoru, Ren to Kanzaki, and so on. It makes the game tie in with the anime nicely, but my guess is that’s not gonna be the case, due to the following…

12239967_1026711154051094_8599110404300929382_n

Here is the Deck Build screen. Super sleek and neatly designed. It reminds me of the YuGiOh Tag Force games on the Playstation Portable. It does borrow heavily from the 3DS games that are out on Japanese 3DSes, but that’s not a bad thing at all.

We don’t have much of an idea on how many deck recipes we can save, but from what I see here, the UI looks friendly and easy to use to start building your decks from the ground up.

screenshot3

For this one, I am not too certain what this screen is. Perhaps the “Profile” screen? I’m not certain. The information you see here shows your rank and tournament wins from bronze onwards, your chosen playmat and sleeves, and your fight results, which shows you how many wins you have in specific categories. The self introduction box is unique. I believe that they have that in as a default intro that each player will do once they go into a fight. Which might hint at the notion that there won’t be any sort of chat system, like Hearthstone, where you are limited to certain emotes and such. Perhaps it is limited to the “Community” tab, but like some of the stuff we’ve seen, it’s hard to say.

I find it odd that you can change your “player name”. In this instance, you can change your name from Jaime_Alcaraz to something else with that option. I don’t know the reason as to why they would have that option. Perhaps someone might want their player name to be Soryu_Leon,  but hey, as long as they have their word filter system, the only thing one can be insulted about player names is how uninspired they can be. No offense.

As you can see, there are 4 types of fights you can take part in. “Tournament” and “Rank” as well as two types of “Free Battle”.

Clan Fight and Extreme Fight. Personally, I’m not a big fan of Extreme Fight, but it does give players the option to play they way they want to. If you aren’t familiar with Extreme Fight at all, Extreme Fight is where players can build a deck with any units from any clan. Currently the default fight rule is Clan Fight, where you are limited to using the clan you are building for, with some exceptions, such as the case of Majesty Lord Blaster decks allowing up to 4 copies of Blaster Dark. Extreme Fight rules lifts that restriction and you can build and play as and how you like.

I like how aesthetically pleasing these versus screen are, and how it looks like the screens you’d see in fighting games like Street Fighter.

Now these are the in-game fight screens. I don’t have that much to say about them, except for a couple of critiques, which is that the numbers for Damage, Hand, Deck and Drop are too small and/or can’t be seen with the background being the Vanguard circle. While all of the information you want to know are all on screen and you don’t necessary need to look at that in text, it should be information that you should be able to see properly at a glance. It would work better with a solid background, even though I know you are going with the cyber theme in your look of the game.

I noticed that in the second picture, there seems to be a countdown timer. I assume that it’s a timer that will immediate end the phase or step if you let it expire. It is a welcome addition in a way that it avoids “AFKers” from holding up the game on purpose. I hope that they are generous with the time.

There’s only one image left to talk about, and that is this screen.

tutorial-img01

A tutorial screen and list, which all games must have. What’s nice about it is that they reward you for completing the tutorials, so that you can get started immediately after learning the game. This is good for people who are curious on how to play Vanguard. They can easily learn from this for free without any commitments at all. And with the reward being a Trial Deck, they feel at ease investing more time into the game.

Okay well, that’s a doosy of a post I have typed out, but being able to talk about it gets me very pumped up to play it, seeing how well designed it looks and some of the features we can expect from it. Amazingly, it’s shaping up better than I ever expected and the direction it is going ticks every box on my list for this game looking good. If there is ever a chance that Dempster, Leon and/or myself can get access to the beta, we will be sure to talk about how the actual game is, if they let us. And be sure to keep up to date with us on our full review of this game.

Also to note, there will be a Cardfight!! Online Twitter Q&A on November 20th, between 11am to 11:30am Japan Standard Time (GMT+9). During that time, you can tweet them your questions @cfvangaurd_en. We’re not certain if we will take part in that Q& A, but we may be able to pick out certain questions from the Q&A and put them here for you.

Cardfight!! Online has been postponed to Early 2016, but after seeing all of this, I don’t mind the wait at all. Take the time to need to shine it up real nice, developers. We’ll be waiting!

Stand up, my Vanguard and Raizer Power!
– Captain

Cardfight!! Online: New Screenshots and Impressions

News Update: Cardfight!! Online postponed to Early 2016

As the headline states, let me post the official statement made on the official Cardfight!! Online Facebook Page.

“Cardfight!! Online will be releasing in 2016 instead of the previously announced late 2015. We’re spending the necessary extra time to ensure that we deliver a quality game to our players and fans. We are terribly sorry for the delay and hope for your support.

We know that you’re excited about the beta, so are we. We’re currently making preparations to launch the beta in early 2016. Selected players will be invited to join us during the beta testing phase to help make the final polish for various aspects of the game before the launch. More information will be available when we are ready to head into beta.”

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A bummer for me, as it was getting super close to the end of the year and they had to postpone it. But they announced a closed beta release, so that’s a good thing to know that you have that coming out.

I’m not too fuzzed about it though. Even triple-A titles gets the occasional date postponement from time to time. If it meant that the game will be released much more polished and complete, then I am all for it. It is all that I ask the developers of Cardfight!! Online to do for this game.

However, developers, would you like a heads up? It will be nice for us fans to get a gameplay demo very soon. I like that your latest picture you posted contains different photos from when you initially announced Cardfight!! Online. But it’s not enough to tide us over until the new release date, so here’s hoping that you will have something like that for us soon. (And here’s hoping me saying that will not kill my chances at getting into the beta.)

Anyways, if you’d like to see my previous posts on Cardfight!! Online, from news to impressions and such, click here for all the posts I’ve made tagged with “Cardfight Online” on this blog. And be sure to look out for my review of Cardfight!! Online when it comes out.

Stand up, my Vanguard!
– Captain

News Update: Cardfight!! Online postponed to Early 2016

Video: G-BG04 – Soul Strike Against the Supreme Unboxing

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… and we’re back with the new GBT-04 Unboxing videos.

Please share the video with your friends, if they are looking forward to the BT and do subscribe to us on your Youtube channel, so that you can stay up to date with our new video releases. 🙂

Stand up, my Vanguard!
– Captain

Video: G-BG04 – Soul Strike Against the Supreme Unboxing

VG-G-BT04 – Conquer Divine Spirits Strike (討神魂撃)

Just a few days ago, news about the next Booster in line was released.

image

The 4th in the Vanguard G line – Conquer Divine Spirits Strike (討神魂撃 Toshin Kongeki in Japanese) will be released on the 28th August in Japanese, while the English release date has yet to be announced. This set will provide further boost for the following clans:

Gear Chronicle
Royal Paladin
Neo Nectar
Shadow Paladin
Genesis
Angel Feather
Megacolony
Cray Elemental

As you can see, all of these clans have had either some sort of appearance or slated to appear in the anime, the most prominent being Genesis and Angel Feather, following the fight between Team Demise and Team Try3, of which the latter lost due to a bunch of mindeff hoohahs.

image

Some of the iconic units return, with seemingly different designs, namely Chronojet Dragon, Altmile and Ahsha. Though not officially confirmed, this probably means that they’ll make a comeback as G-Units, requiring the aforementioned units as hearts in order to activate certain skills.

As per the previous set, Conquer Divine Spirits Strike will contain 2 GRs, one of them (obviously) being Chrono Dragon Nextage.

Personally I feel that Conquer Divine Spirits Strike sounds like a really weird name. I get that they’re keeping as close to the Japanese title as possble, but it’s nice to have a bit of creative variety once in a while. Something like, say, “Battle Spirits Strike”? I’m looking too deep into this, so oh well.

Another thing that I feel might happen is that they will provide minimal but significant boosts to certain clans like Shadow Paladin (since they were heavily boosted in G-BT03) and maybe even Neo Nectar, similar to how Gear Chronicle and Royal Paladin got boosted back in G-BT02 since they already had their respective Trial Decks and large boost in G-BT01. But hey, this is just a speculation on my part so don’t take it too seriously.

More information will be released soon, so keep yourself updated with us!

– Dempster

VG-G-BT04 – Conquer Divine Spirits Strike (討神魂撃)